V1.4 Feb. 8, 2013
Enhancements:
• Spaced repetition study
• Added per-folder statistics support
• The current node position of the last opened game is remembered when the app is restarted.
• Grid view (thumbnail view) has the same sort options as list view. The option can be set in either view and the chosen option is kept when you switch back and forth between views.
• Changed the default stone image. "Big stone" is now on by default.
• Random rotate/swap color and double tap to zoom can be configured in game settings as well as in global settings. The chosen settings still apply globally.
• Either "right" or "correct" can now be used in the comment of the last node to mark the correct variation. The key word is case insensitive and can be surrounded by other words. For example, “Ko is correct.”
• Separate toggles for stone click sound and result jingle sound.
Bug fixes:
• During game edit, if the prev/next button was on the left, the markup symbol (triangle, square, cross, etc.) did not shown in the toolbar after being selected. And on an iPad, if the button was tapped again, the app crashed.
• From problem test to game edit, the game is restored to the original if random rotation/swap is applied.
• The stats were not always shown correctly after switching profile or resetting stats.
• On iPad landscape mode, the app might crash upon close the full screen grid view.
Problem updates:
The solution to following problems have been updated:
Life and Death - Medium : No 8, 21, 40, 51
Tesuji: No 109
V1.3.1 Sep 23, 2012
• change iOS requirement from 4.0+ to 4.3+
• iOS 6.0 support
• iPhone 5 support
• Make the star points visible on small board
V1.3 Sep 9, 2012
Enhancements:
• multi-part SGF support
• in batch edit, copy games/folders is now supported
• open in support in file manager
• long tap a stone on the board to jump to that position
• on iPad landscape full screen mode, two finger swipe up to hide status bar and navigation bar, swipe up again to hide bottom toolbar, two finger swipe down to restore
• on iPad landscape mode, add a button to show the game in full screen(the same function as two finger tap on the tree view)
• add prev, next move button in replay mode
• add an option to set the default game mode: edit(default), replay or remember the last mode
• add an option to put the prev, next move button on the right (default on on iPad, off on iPhone)
• add an option to show move number in the tree view
• add an option to only show the move number of the last one, two, five, ten moves
• add an option to only show the last two digits of the move number
• move number on the stone is now bold
• add an option to show bigger stones
• add an option to adjust the auto replay interval increment
• the maximum board zoom level was increased from 2.0 to 2.5
• the red triangle marking the current move is a little bit larger if the move number is not shown
• performance tuning: the app responds more quickly now if the custom stone image is very big
Bug fixes:
• black won shows w+resign. and now supports game result set by Igowin HD
• crash on Fuseki db
• crash if variation tree depth is very large (such as one classic problem with more than 3000 moves on the main line)
• custom board image showned upside down
• zoomed in at the lower right corner to enter problem, then go back to root node, the board is shown at the upper left corner.
• iPad portrait mode, if try to mail a folder, after the warning message, the sidebar still greyed out unless terminating the app; if paste sgf fail, after the warning dialog, the sidebar is still greyed out.
V1.2 Jun. 10, 2012
Enhancements:
• supports the showing of sgf tree view for very big game file such as Kogo's joseki dictionary.(Note: the performance will be degraded compared with prior versions, in which the tree view was just disabled for big game files. In V1.2, if the size of the tree view is small enough, the tree view will be disabled)
• supports SGF file splitting by variations(especially useful on Kogo's joseki dictionary for faster response and easy lookup)
• add a built in browser to facilitate the downloading and importing of sgf files, import game from URL
• import game from clipboard
• create problem from the current board position
• double tap to zoom support(option to turn on/off, default on on iPhone/iPod, off on iPad)
• continous zoom
• swap black and white in comment if color swapped
• option to configue custom image as board background, stone texture(need to add image files via iTunes file sharing with name as board01.png, board02.png, blackstone01.png, whitestone01.png, etc.)
• pinch to adjust the font size of game comment
• remember the last move when opening again(only in memory)
• swipe left/right on the board to switch between up to 5 games recently opened.
• SGF PL property support, now you can set white player first without entering any solution/variation when preparing problems
• full screen support for problem mode on iPhone
• new iPad retina display support
Bug fixes:
• sometimes, the tool button image might not be correct.(for example show black stone although the next move is white)
• fixed a crash issue on iOS prior 4.3: during problem test, if the computer have multiple variations, then app will crash
• on iPad, in game/problem grid view, when tap the full screen button, it's an empty window on iOS 5.0+
• if no email account configured, all the function regarding sending email will lead to app crash
• on iPad and iOS 5.0+ and portrait mode, the full screen grid view will show incorrectly
New problems: Added 285 problems on endgame.
Problem updates:
1. The solution to following problems have been corrected: (thanks to user Eric)
Basics - Oiotoshi - No. 35
Basics - Capture Race - No. 72
2. The problem itself updated :
Basics - Ladder - No. 24
3. Alternate solutions were added to some problems.
Known issues:
On iOS 5.1/iPad, on portrait mode, tap the new button on the toolbar in the popover will lead to a crash. Solution: upgrade iOS to at least 5.1.1 or tap the new button only on landscape mode.(It works fine on iOS 4.3, 5.0)
V1.1 Feb. 28, 2012
Enhancements:
• Performance tuning: the time takes to import games, batch delete has been reduced significantly.
• Sort game/problem by black name, white name, game name, date
• Shuffle game/problem(especially useful for problem practice)
• Search game/problem by black name, white name, game name, date
• For problem practice, randomly select one of right variations to test whether you know all the response to the opponent's move instead of always use the first variation
• For problem practice, the "next/restart" button on the board is now semi-transparent
• (iPad Only) Added a full screen game edit view for landscape mode, two finger tap the tree view to activate. Supports two layout schemes, two finger tap the tree view to toggle.
• Add a variation table view to complement the tree view, node name(if any) will also be showed
• Add an option to toggle the showing of next move marker: always show, never show, show only there are variations
• Add a button to back to the most recent branch point
• Add a copy to clipboard button in show SGF window
• In game view settings, removed three sliders to adjust view size, now you can drag the resize handle to adjust the size of board, comment, tree, variation table view.
• During import, if tap cancel button, a confirm window will show, you have the options to continue importing, or keep the current imported file or just delete all the imported files.
• In Version 1.0, when importing big files, the UI is not responsive for a while after tap the import button, this was fixed in Version1.1
Bug fixes:
• If input some special characters that can't be handled by current encoding, after saving the game, the whole content of the game will be empty, which will also lead to crash if scroll to the game next time
• Batch move destination should exclude the sub folders of current folder, otherwise data will lose.
• If the game name ended with a dot and a white space, then the file name in the exported zip file will not be ended with .sgf
• On iPad, In grid view, when tap the sort button second time, the sort option window will open again
• On iPad, in game edit view, if you tap action button, then Open In, then tap action button again, the open In window won't be dismissed.
• When open a big game, such as kogo's joseki dictionary, the app might crash. The reason is that the current approach to draw tree view will demand a lot of system memory. For version 1.1, the tree view for big game is disabled. The tree view drawing will be optimized in future versions.
• The next move marker will overwrite any markup at the same position
Problems update:
The solutions for the following problems have been corrected
Basics - Oiotoshi - No. 43
Basics - Capturing race -No 40
Misc:
Change iOS requirements to 4.0+